Module Handbook 2024/25
Marketing Innovation
Module Code: BMG945 (65883)
Programme(s): MSc (Hons) Management; MSc (Hons) Marketing
School of Management, Leadership and Marketing
Ulster University Business School
Notice
Please be aware the information provided within the module handbook is subject to change.
Table of Contents
Welcome
1. Module Overview and Communication
2. Sustainable Development Goals (SDGs) and Graduate Attributes (GAs) in your module
3. Aim and Learning Outcomes
4. Assessment and Feedback
5. Learning Resources
6. Organisation and Management
7. Student Voice and Support Services
Welcome
Dear student,
Welcome to this really exciting module that will see you develop your skills as an innovative marketer by creating and communicating new products/services that will offer solutions to global needs. You will expand your knowledge to appreciate how innovation is facilitated within organisations and the marketing function. This module will introduce you to approaches and tools such as design-thinking, the Business Model Canvas and marketing planning.
The module team are looking forward to working with you over the next few weeks and getting to know you all on a professional level. Teaching methods will involve an array of engaging methods including multi-media lectures, workshops and industry insight from guest lecturers during this module. Class activities will focus on enquiry-based and active learning methods, encouraging you to think innovatively and with the future in mind, as you research and present your ideas and application of theory to your peers.
Please make sure you read your University email every day, so you don’t miss any important information and also log into the module area in Blackboard Learn for all module materials and assessment details. We will also make use of discussion boards on Blackboard Learn, for sharing questions and answers regarding coursework. If you need to contact me the best way to do this is via email but if its urgent you can get me on my office phone number during working hours, if you leave a message on this number I will get back to you as soon as I can.
Kind regards
Module Coordinator
September 2024
1. Module Overview and Communication
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Module Details
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Module Title
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Marketing Innovation
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Module Code
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BMG945
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Module Level
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7
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Credit points
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20
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Module Status
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Core
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Semester
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1
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Location
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Campus
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Delivery Mode
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Face-to-face
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Contact Details and Communication Methods
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Module Announcements
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Key announcements will be presented during tutor-led activities.
Out of class communication including notifications, reminders, etc will be distributed via the Blackboard Announcement tool. You will receive a duplication of the announcement direct to your student email inbox. It is essential that you check your emails regularly.
It also advisable that you download the ‘Blackboard’ App as an alternative to access these announcements, notifications, and reminders as well as content.
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2. Sustainable Development Goals (SDGs) and Graduate Attributes (GAs) in your module
Sustainable Development Goals (SDGs)
The UN SDGs are a comprehensive set of global goals to end poverty, protect our planet, and improve living conditions of the Global Population. You are encouraged to think critically and reflect on SDGs in the context of this module.
The following SDGs are relevant in the context of this module:
Graduate Attributes (GAs)
Ulster University’s Graduate Attributes are a high-level set of competencies, developing universal understandings, skills, qualities, and values.
As a result of engaging with this module you will have opportunities to develop and practise the following selected attributes:
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Thriving Individual
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D
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A
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Engaged Learner
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D
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A
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Enhancing Potential
Confidence and Resilience
Well-being
Growth Mindset
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Subject Specialist
Creative Problem Solver
Researcher
Critical Thinker
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Collaborative Professional
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D
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A
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Active Citizen
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D
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A
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Responsible Team Player
Effective Communicator
Enterprising Innovator
Digital Fluent Professional
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Citizen with Integrity
Inclusive Citizen
Sustainable Citizen
Future Thinker
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KEY:
D = Developed
A = Assessed
3. Aim and Learning Outcomes
Module Rationale
This module focuses on developing an understanding of Marketing as a business function whilst providing students the skills that marketers adopt to enable innovation within their organisations.It provides an understanding of how organisations deal with the challenges of a fast-moving marketplace.
Overall Aim of the Module
This module aims to provide students with the knowledge and skills to understand the relationship between marketing and innovation whilst recognising the key factors in building and nurturing innovation within the marketing function. Students will also learn how to use internal and external marketing in supporting specific innovations.
Learning Outcomes
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What you should be able to do by the end of this module?
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Successful participants will be able to:
1 Understand how innovation and disruption are influencing organisational growth
2 Critically evaluate the key factors that facilitate innovation in organisations
3 Apply principles of innovation throughout the marketing function to facilitate the development of a business model for a marketing related innovation
4 Understand the activities required for the implementation of innovative marketing to allow the development of a plan for the communication of innovation
4. Assessment and Feedback
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What you need to do to demonstrate achievement of learning?
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Summary Assessment Information
This module will be assessed via two items of assessment
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Type / Element
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Assessment method
Submission date, time and submission method
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Percentage (%) and word count equivalent
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Feedback due date
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Element 1
Group: Design Thinking & Business Model Report
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DATE: Week 10 Friday 15th August 2025
TIME: @ 12:00 NOON
Submit via Blackboard
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50%
4000 words
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20 working days post submission date (via Blackboard Ultra)
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Element 2
Individual: Marketing Plan
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DATE: Week 13 Monday September 1stth 2025
TIME: @ 12:00 NOON
Submit via Blackboard
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50%
2500 words
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20 working days post submission date (via Blackboard Ultra)
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Assessment Guidance
1) Word count includes the title page, contents page, in-text references and citations but excludes tables, reference list and appendices.
1) Your work should include references to relevant journal articles and other good quality information sources and should be properly laid out using the Harvard system of referencing. More detailed guidance is available in the Subject Guides. We encourage you to make good use of all the support services offered by your Campus Librarian, further details are in the Learning Support Services Section.
2) You should refer to the assessment criteria to provide fuller details of the marking criteria for each classification band.
3) In addition, you should refer to the standard assessment guidelines as presented in your Course Handbook/Support Area, this includes guidance and policies on referencing style, plagiarism, etc.
4) We recommend the use of Studiosity which offers constructive feedback on draft written submissions within 24 hrs.
5) Coursework must be submitted by the dates specified. Coursework submitted after the deadline, without prior approval, is not normally accepted. For further guidance on the late submission of coursework, please see the course handbook.
6) Assessments must be submitted as per the assessment brief.
Please note: Words in excess of +10% of the word count will not be marked.
Coursework 1
Assessment Task: Group (50%) 4000 words
Design Thinking and Business Model Report
BMG945 Case Study: Food Innovation
Food is fundamental to human life, serving as a cornerstone of wellbeing, nutrition, culture, and sustainability. Nutritionally, it provides the essential macronutrients and micronutrients our bodies need to function, grow, and thrive. A balanced diet supports physical health, mental clarity, and disease prevention. Beyond sustenance, food plays a vital role in cultural identity, shaping traditions, rituals, and social bonds across generations and geographies. It brings people together, fostering community and shared experiences. In terms of wellbeing, food influences mood, energy levels, and overall quality of life. Moreover, sustainable food practices, such as local sourcing, reducing waste, and plant-based diets are increasingly important in addressing climate change and preserving ecosystems. By making mindful food choices, individuals can contribute to a healthier planet and a more equitable food system. Ultimately, food is not just fuel; it is a powerful expression of who we are and how we care for ourselves, others, and the Earth.
CW1a – (4000 words)
In groups, you are required to develop a food innovation which addresses one of the following USPs:
- Wellbeing
- Nutrition
- Cultural occasion
- Sustainability
You must design your food innovation to meet the needs of one of the Mosaic customer segments.
You will need to empathise with the customer segment (Empathy Map) and identify their customer jobs, pains and gains (VPC Customer segment). Then using Design Thinking ideation tools create a range of food innovation ideas.
Using the How, Now, Wow Matrix and the information in the Empathy stage of the Design Thinking process, you should evaluate and decide on the food innovation you will move forward with. Once decided, you must complete the Value Proposition side of the VPC showing how your innovation addresses the customer’s jobs, pains and gains. You will develop a business model for your food innovation using the Business Model Canvas and discuss this in more detail in the rest of the report.
You must work in groups of between 3 and 6 members and use the above case study scenario to develop a report including the following:
- An introduction (300 words)
- An Empathy Map (up to 200 words) and Value Proposition Canvas (up to 200 words)
- Synthesise and explain the main points from the Empathy Map and the VPC, supporting your points with relevant references (500 words)
- Include a screenshot of your How, Now, Wow matrix and using information from point 3 above, provide a rationale for your chosen innovative idea and support with relevant secondary research. (600 words)
- Develop a Business Model Canvas and provide a name for your food innovation (BMC) (500 words)
- Explain each construct of the BMC in more detail including reference support (1500 words)
- Conclusion (200 words)
- Appendices (excluded from wordcount)
Important notes
Each student should use the A-Z and Superhero ideation tools to develop their own ideas for the food innovation. They should shortlist these ideas and submit 3 of the best ideas to the group How, Now, Wow matrix. The group should evaluate all the ideas generated through the ideation process using the How, Now, Wow matrix and information in the Empathy Map and customer jobs, pains and gains from the VPC and decide which idea is the best. You may also find through your discussion that you combine or adapt ideas.
There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. The wordcount excludes the cover page, table of contents and appendices. Given that there is an individual component to the assessment, each group member will receive a different final mark.
CW1b (Individual - 1000 words)
Each team member should produce a report including the following:
- An introduction to Design Thinking, ideation and the A-Z and Superhero ideation tools.
- An overview of your three shortlisted ideas that you presented to your group. Each should be discussed and explained. You should provide screenshots or photographic evidence of the completed ideation tasks.
- Evaluate each ideation tool and outline which one was most effective and why.
- Conclude by outlining the final idea your group decided on for your regenerative tourism service offering.
Coursework 2
Assesssment Task: Individual (50%) 2500 words
Marketing Plan
CW2 (Individual - 2500 words)
You are required to develop a marketing plan to launch the food innovative developed in CW1. The marketing plan will develop the tactics to launch the innovation and your report must include:
- Introduction (150 words)
- PEST analysis including factors affecting your innovation (500 words)
- Goals (200 words) (2 goals is suitable for a report of this length)
- Marketing Mix based on target user from the Empathy Map (800 words)
- Develop a brand for the food innovation using the CBBE framework (600 words)
- Outline two relevant marketing metrics to measure the success of your goals (200 words)
- Conclusion (150 words)
There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. You may present the PEST and Marketing Mix as either a table or written in paragraphs. Please note if you chose to use a table, this will be included in the wordcount. The wordcount excludes the cover page, table of contents and appendices.
Note on acceptable use of AI:
•You may use AI to understand concepts, help plan your work and undertake background research. AI should only be used as a starting point, the outputs should be critiqued and developed further.
•If AI was used, you must acknowledge how AI was used to plan your work, undertake background research, state what prompts were used and what AI tools were used. This should be included in your appendices.
•Any work directly produced by AI must be cited and included in your reference list.
For more detailed guidance of the use of AI, its limitations and how to acknowledge the use of AI, read the following guidance from Ulster University: Ulster University AI Guidance
a) The assignment may take the form of either an individual:
i) word-processed report
b) Detailed assessment guidance will be made available in your Blackboard Module Assessment Folder.
c) Completed assignments must be submitted in written format via your Blackboard Module Area by the specified date and time outlined in the Summary Assessment Information table above.
d) All submitted assignments should have the file name:
i) "SurnameFirstNameBNumber"
ii) e.g. BrownJohnB00001234_AssignmentOne.
Coursework 1 – FEEDBACK
[Written] feedback on the assessment will be provided via Blackboard on 27th Jan 2025.
Coursework 1 – ASSESSMENT RUBRIC/MARKING PROFORMA
Coursework 2
Assessment Task: Individual (50%) 2500 words
Marketing Plan
CW2 (Individual - 2500 words)
You are required to develop a marketing plan to launch the innovative business model developed in CW1. The marketing plan is based on the G-STIC framework, however you are not required to include the implementation section. Your report must include:
- Introduction (150 words)
- PEST analysis (500 words)
- Goals (200 words) (2 goals is suitable for a report of this length)
- Marketing Mix based on target user from the empathy map (800 words)
- CBBE framework (600 words)
- Control: Outline two relevant marketing metrics (200 words)
- Conclusion (150 words)
There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. You may present the PEST and Marketing Mix as either a table or written in paragraphs. Please note if you chose to use a table, this will be included in the wordcount. The wordcount excludes the cover page, table of contents and appendices.
Note on acceptable use of AI:
•You may use AI to understand concepts, help plan your work and undertake background research. AI should only be used as a starting point, the outputs should be critiqued and developed further.
•If AI was used, you must acknowledge how AI was used to plan your work, undertake background research, state what prompts were used and what AI tools were used. This should be included in your appendices.
•Any work directly produced by AI must be cited and included in your reference list.
For more detailed guidance of the use of AI, its limitations and how to acknowledge the use of AI, read the following guidance from Ulster University: Ulster University AI Guidance
Coursework 2 – BRIEF
a) The assignment may take the form of either an individual:
iii) word-processed report
e) Detailed assessment guidance will be made available in your Blackboard Module Assessment Folder.
f) Completed assignments must be submitted in word format via your Blackboard Module Area by the specified date and time outlined in the Summary Assessment Information table above.
g) All submitted assignments should have the file name:
i) "SurnameFirstNameBNumber"
ii) e.g. BrownJohnB00001234_AssignmentOne.
Coursework 2 – FEEDBACK
[Written] feedback on the assessment will be provided via Blackboard on 31st Jan 2025.
Coursework 2 – ASSESSMENT RUBRIC/MARKING PROFORMA
To aid student understanding, it is advisable to explain the rubric/marking proforma to your students in an assessment preparation session.
5. Learning Resources
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A list of current learning resources specifically chosen to build your knowledge and understanding for this module
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Reading List
Also available online via Key Links: https://ulster.keylinks.org/#/
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Books/Journal Article/Publications Required Reading (Must read)
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Burns, P. (2022) Entrepreneurship and Small Business Bloomsbury. eBook
Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Harlow: Pearson.
Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London.
Kotler, P., Keller, K., Chernev, A. (2022) Marketing Management, Global Edition. 16th edition, Harlow: Pearson.
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Books/Journal Article/Publications Recommended Reading (Should read/Could read)
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Hisrich, R., Peters, M. and Shepherd, D., (2024) Entrepreneurship. 12th Edition, McGraw-Hill: USA
Keller, P. and Swaminathan (2020) Strategic Brand Management: building, measuring and managing brand equity. Harlow: Pearson
Kelly, T. (2014) Creative Confidence, London: Harper Collins
Lewrick et al. (2018) The Design Thinking Playbook The design thinking Playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Florida: John Wiley & Sons
Ostenwalder and Pigneur (2010) Business Model Generation: A Handbook for Visionaries, Games Changers and Challengers. Hoboken: John Wiley & Sons
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Useful Journals
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Journal of Marketing
Strategic Marketing
Journal of Business Research
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Library’s Support Services
In collaboration with teaching staff, your Campus Librarian will be delivering timetabled workshops to ensure you are able to make the best use of the Library’s services and information resources in successfully completing your coursework. Furthermore, if you need specific help with an assignment or dissertation then you can make an appointment to meet with your Subject Librarian by email, phone or through using the appointments schedule.
Online support is also available by accessing the Library’s Guides as these provide help in developing your information and research skills by identifying the best learning resources available, forming effective literature searches, offering academic writing support and adopting the best referencing techniques.
6. Organisation and Management
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Types of learning activities that will make up your weekly timetable
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Marketing Innovation, is a 20-credit point module, this requires approximately 200 hours of your commitment, distributed through the following learning and teaching activities over the 15-week semester. For a description of the nature of the learning activities please refer to your course handbook.
Summary of Learning Activities
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Learning Activities: Week 1-12
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Indicative Weekly Hours
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Total Hours (200 hours)
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Lecture and Class Activities
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4 hours
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46
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Seminar or Seminar Activities
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4 hour
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46
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Other, Directed Learning Activities
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3 hours
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36
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Independent Study: Week 1-15
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Indicative Guide
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Assigned Reading and Note-taking
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9 hours
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45
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Assessment Activities and Seminar Preparation
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16.5 hours
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83
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The teaching and learning plan provides a more detailed overview of content on a weekly basis.
Module delivery will typically consist of a two-hour lecture and a one-hour Seminar although format may vary slightly between weeks/sessions.
For the day, time and room number view your Timetable via PUBLISH.
Seminars – please refer to the teaching and learning plan below for the seminar topic. Attendance at seminars is most important and therefore will be monitored. All students should download the SEAtS Student Attendance App to their smartphones. Regularly checking into class using the app helps you keep track of your attendance and ensures you stay on track with your studies. Please view the university attendance website for more information including user guides, video demonstrations, and FAQs.
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Teaching and Learning Plan
Three-Day Block Delivery
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Block Day 1
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Curriculum Content/Topic Title
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Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation
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Block 1 Delivery
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Summary Learning Objectives:
- Module introduction/ understanding the relationship between innovation and marketing
- Appreciate how new innovations are researched, designed and diffuse thoughout society. Appreciation of the NPD process and the skills/ competencies of entrepreneurs in this process.
- To understand the Start-up process, recognise the critical role of Entrepreneurs in driving innovation and learn how they fund and protect their innovations ideas.
- An introduction to Design Thinking
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Reading: Module Handbook and chapters outlined for each session below.
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Session I
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Learning Objective: Module introduction/ understanding the relationship between innovation and marketing
Content:
- Module intro (module team/ learning outcomes/ coursework)
- Icebreaker activity
- Introduction to Innovation
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Reading:
- Read/ watch 1 article or video from ‘Interesting Articles on Innovation’ folder and note 3 of the most important issues related to innovation. You must be able to explain why you think these issues are important to innovation during the Icebreaker Activity in Session 1.
- Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Chapter 1
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Session II
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Learning Objective: Appreciate how new innovations are research, designed and diffuse thoughout society.
Content:
- Technology diffusion, New Product Development and Market Research
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Reading:
Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Chapters 12, 13 & 14.
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Session III
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Learning Objective: To understand the Start-up process, recognise the critical role of Entrepreneurs in driving innovation and learn how they fund and protect their innovations ideas.
Content:
- The entrepreneurial process and innovation
- Sources of innovation/ Start-up funding
- Intellectual Property
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Reading:
Burns, P. (2022) Entrepreneurship and Small Business. Bloomsbury:
Chapters…
Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London. Chapter 8: Commercial Awareness and Value.
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Session IV
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Learning Objective: Introduction to Design Thinking
Content:
- Empathy Map
- Customer Persona
- Point of View Statements
- Ideation (idea generation) tools
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Reading: Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London. Chapters 3, 4 and 5.
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Block Day 2
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Curriculum Content/Topic Title
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Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation
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Block 2 Delivery
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Summary Learning Objectives:
- Share your Design Thinking activity
- Develop creativity skills and use of online platforms such as Mural
- Interpersonal and presentation skills development.
- Skills to help with assessment
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Reading:
Kelly, T. (2014) Creative Confidence, London: Harper Collins
Lewrick et al. (2018) The Design Thinking Playbook The design thinking Playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Florida: John Wiley & Sons
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Session I
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Learning Objective: Share Your Empathy Map & Persona
Content:
- Receive formative feedback on your empathy map to modify or improve your learning.
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Reading:
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Session II
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Learning Objective: Design Thinking Workshop Part ii: Ideate/ define (2 hours)
Content:
- Point of view statement
- Brainstorming exercises
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Reading:
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Session III
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Learning Objective: Design Thinking Workshop Part iii: Prototype (1 hour)
Content:
- Design career slogan
- Develop your career design prototype on Mural
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Reading:
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Session IV
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Learning Objective: Share Your Design
Content: Each group shares their Persona & Prototype and has 10 minutes to present to the class.
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Reading:
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Block Day 3
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Curriculum Content/Topic Title
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Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation
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Block 3 Delivery
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Summary Learning Objectives:
- Systematic understanding and application of VPC and BMC (team workshop).
- In-depth knowledge of marketing planning process
- Ability to critically analyse the marketing environment and synthesise market research
- Develop analytical and creative thinking skills in the development of a marketing strategy
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Reading:
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Session I
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Learning Objective: Understanding and application of Value Proposition Canvas (VPC) and group presentations
Content:
- Introduction to VPC
- Application of VPC
- Group Presentations of VPC
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Reading: Read the articles in the VPC folder on BBL before class as this preparation will greatly help with the applied activity
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Session II
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Learning Objective: Systematic understanding and application of BMC.
Content:
- Introduction to Business Models
- Business Model Canvas (BMC)
- Team workshop applying BMC (45 minutes)
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Reading:
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Session III
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Learning Objective: In-depth knowledge of marketing planning process
Content:
- G-STIC Marketing Planning Process
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Reading:
- Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – Chapter 2 ‘Marketing Planning and Management’
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Session IV
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Learning Objective: Demonstrate market research skills appropriate for Level 7 and apply these to PESTLE & SWOT
Content:
- The Marketing Environment
- Market research library resources recap
- Segmenting, targeting and positioning (STP)
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Reading:
- Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – ‘Identifying Market Segments and Target Customers’
- Kotler and Armstrong (2023) Principles of Marketing Chapter 3: The Marketing Environment
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Block Day 4
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Curriculum Content/Topic Title
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Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation
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Block 4 Delivery
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Summary Learning Objectives:
- Application of appropriate marketing tactics models
- Knowledge of brand equity and how to build a brand
- In-depth knowledge of marketing KPI tools
- Synthesis of module content and coursework Q&A session
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Reading:
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Session I
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Learning Objective: Application of appropriate marketing tactical models to market a new product/ service
Content:
- The Marketing Mix (4Ps) and Services Marketing Mix (7Ps)
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Reading:
- Kotler and Armstrong (2023) Principles of Marketing Chapter 2 eBook
- Wirtz et al. (2022) Services Marketing Chapter 1 eBook
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Session II
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Learning Objective: Knowledge of brand equity and how to build a brand
Content:
- Building Strong Brands
- CBBE model
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Reading:
- Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – Chapter 10 ‘Building Strong Brands’
- Strategic Brand Management (Keller, 2020) eBook
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Session III
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Learning Objective: In-depth knowledge of marketing KPI tools
Content:
- Managing marketing campaign success
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Reading:
- Farris et al (2016) Marketing Metrics: The Manager`s Guide to Measuring Marketing Performance. 3/ eBook Chapters on Market share, margins and profits, Sales Force, online metrics
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Session IV
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Learning Objective: Synthesis of module content
Content:
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Reading:
- Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – ‘Identifying Market Segments and Target Customers’
- Kotler and Armstrong (2023) Principles of Marketing Chapter 3: The Marketing Environment
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7. Student Voice and Support Services
As a course team, we incorporate the key partnership principles set out in the joint UU & Ulster University Students’ Union Student Voice Guidelines and proactively engage with the democratic election of UUSU academic student reps (Faculty Reps, School/Dept Reps & Course Reps) to ensure that student opinion is heard at Ulster. We respect your views and welcome your honest and constructive feedback on the module.
There are several ways to do this:
You can contact your Module Coordinator about any queries related to your learning experiences on the module as/when you have them.
You can voice your opinions through the formal Staff/Student Consultative Committee process by contacting one of the elected UUSU Course Reps in your class.
You will have the opportunity to give feedback on the module through completing the online Student Module Feedback Survey.
UUSU Advice Bureau Service
If you are experiencing difficulties that are impacting your studies, you can contact the Advice Bureau in the Students’ Union (UUSU). You can get advice and guidance on issues such as - complaints, appeals, housing problems, disciplinaries, and info on various support providers available. To have a chat with the team, contact UUSU online.
UU Student Wellbeing Service
Ulster University’s Student Wellbeing team is available to help you manage common pressures many students experience while studying in higher education. Common pressures include stress, relationship issues, financial problems, and managing disability-related challenges, including mental health difficulties. There is no stigma to seeking support to maximise your wellbeing and achievement at UU.
Student Wellbeing support is free and confidential and is located on each of our campuses. Please view the Student Wellbeing pages for details on how to contact student wellbeing staff.
Other external helplines are also available.
UU Student Success Team
Ulster University’s Student Success team has developed a series of academic and study skills training resources and workshops to help you succeed educationally and develop personally and professionally. You can access these resources via the Student Success website or you can contact the team directly via email.