LO3 Apply principles of innovation throughout the marketing function to facilitate the development of a business model for a marketing related innovation

Module Handbook 2024/25

Marketing Innovation

Module Code: BMG945 (65883)  

Programme(s): MSc (Hons) Management; MSc (Hons) Marketing

School of Management, Leadership and Marketing

Ulster University Business School 

Notice

Please be aware the information provided within the module handbook is subject to change.

Table of Contents

Welcome

1. Module Overview and Communication

2. Sustainable Development Goals (SDGs) and Graduate Attributes (GAs) in your module

3. Aim and Learning Outcomes

4. Assessment and Feedback

5. Learning Resources

6. Organisation and Management

7. Student Voice and Support Services

Welcome 

Dear student,

Welcome to this really exciting module that will see you develop your skills as an innovative marketer by creating and communicating new products/services that will offer solutions to global needs. You will expand your knowledge to appreciate how innovation is facilitated within organisations and the marketing function. This module will introduce you to approaches and tools such as design-thinking, the Business Model Canvas and marketing planning.

The module team are looking forward to working with you over the next few weeks and getting to know you all on a professional level. Teaching methods will involve an array of engaging methods including multi-media lectures, workshops and industry insight from guest lecturers during this module. Class activities will focus on enquiry-based and active learning methods, encouraging you to think innovatively and with the future in mind, as you research and present your ideas and application of theory to your peers.

Please make sure you read your University email every day, so you don’t miss any important information and also log into the module area in Blackboard Learn for all module materials and assessment details. We will also make use of discussion boards on Blackboard Learn, for sharing questions and answers regarding coursework.  If you need to contact me the best way to do this is via email but if its urgent you can get me on my office phone number during working hours, if you leave a message on this number I will get back to you as soon as I can.

Kind regards

Module Coordinator

September 2024

1. Module Overview and Communication

Module Details

 

Module Title

Marketing Innovation

Module Code

BMG945

Module Level

7

Credit points

20

Module Status

Core

Semester

1

Location

Campus

Delivery Mode

Face-to-face

Contact Details and Communication Methods

 

Module Announcements

Key announcements will be presented during tutor-led activities.

Out of class communication including notifications, reminders, etc will be distributed via the Blackboard Announcement tool. You will receive a duplication of the announcement direct to your student email inbox. It is essential that you check your emails regularly.

It also advisable that you download the ‘Blackboard’ App as an alternative to access these announcements, notifications, and reminders as well as content.

2. Sustainable Development Goals (SDGs) and Graduate Attributes (GAs) in your module

Sustainable Development Goals (SDGs)

The UN SDGs are a comprehensive set of global goals to end poverty, protect our planet, and improve living conditions of the Global Population. You are encouraged to think critically and reflect on SDGs in the context of this module.

The following SDGs are relevant in the context of this module:

Graduate Attributes (GAs)

Ulster University’s Graduate Attributes are a high-level set of competencies, developing universal understandings, skills, qualities, and values. 

As a result of engaging with this module you will have opportunities to develop and practise the following selected attributes:  

Thriving Individual

D

A

 

Engaged Learner

D

A

Enhancing Potential

Confidence and Resilience

Well-being

Growth Mindset

   

 

Subject Specialist

Creative Problem Solver

Researcher

Critical Thinker

   

 

 

 

 

 

 

 

Collaborative Professional

D

A

 

Active Citizen

D

A

Responsible Team Player

Effective Communicator

Enterprising Innovator

Digital Fluent Professional

   

 

Citizen with Integrity

Inclusive Citizen

Sustainable Citizen

Future Thinker

   

KEY:

D = Developed

A = Assessed

3. Aim and Learning Outcomes

Module Rationale

This module focuses on developing an understanding of Marketing as a business function whilst providing students the skills that marketers  adopt to enable innovation within their organisations.It provides an understanding of how organisations deal with the challenges of a fast-moving marketplace.

Overall Aim of the Module

This module aims to provide students with the knowledge and skills to understand the relationship between marketing and innovation whilst recognising the key factors in building and nurturing innovation within the marketing function. Students will also learn how to use internal and external marketing in supporting specific innovations.

Learning Outcomes

  What you should be able to do by the end of this module?

Successful participants will be able to:

1 Understand how innovation and disruption are influencing organisational growth

2 Critically evaluate the key factors that facilitate innovation in organisations

3 Apply principles of innovation throughout the marketing function to facilitate the development of a business model for a marketing related innovation

4 Understand the activities required for the implementation of innovative marketing to allow the development of a plan for the communication of innovation

 

4. Assessment and Feedback 

  What you need to do to demonstrate achievement of learning?

Summary Assessment Information

This module will be assessed via two items of assessment

Type / Element

Assessment method

Submission date, time and submission method

Percentage (%) and word count equivalent

Feedback due date

Element 1

Group: Design Thinking & Business Model Report

DATE: Week 10 Friday 15th August 2025

TIME: @ 12:00 NOON

Submit via Blackboard

50%

4000 words

20 working days post submission date (via Blackboard Ultra)

Element 2

Individual: Marketing Plan 

DATE: Week 13 Monday September 1stth 2025

TIME: @ 12:00 NOON

Submit via Blackboard

50%

2500 words

20 working days post submission date (via Blackboard Ultra)

Assessment Guidance

1) Word count includes the title page, contents page, in-text references and citations but excludes tables, reference list and appendices.

1) Your work should include references to relevant journal articles and other good quality information sources and should be properly laid out using the Harvard system of referencing. More detailed guidance is available in the Subject Guides. We encourage you to make good use of all the support services offered by your Campus Librarian, further details are in the Learning Support Services Section.

2) You should refer to the assessment criteria to provide fuller details of the marking criteria for each classification band.

3) In addition, you should refer to the standard assessment guidelines as presented in your Course Handbook/Support Area, this includes guidance and policies on referencing style, plagiarism, etc.

4) We recommend the use of Studiosity which offers constructive feedback on draft written submissions within 24 hrs.  

5) Coursework must be submitted by the dates specified. Coursework submitted after the deadline, without prior approval, is not normally accepted. For further guidance on the late submission of coursework, please see the course handbook.

6) Assessments must be submitted as per the assessment brief.

Please note: Words in excess of +10% of the word count will not be marked.

Coursework 1

Assessment Task: Group (50%) 4000 words

Design Thinking and Business Model Report 

BMG945 Case Study: Food Innovation 

Food is fundamental to human life, serving as a cornerstone of wellbeing, nutrition, culture, and sustainability. Nutritionally, it provides the essential macronutrients and micronutrients our bodies need to function, grow, and thrive. A balanced diet supports physical health, mental clarity, and disease prevention. Beyond sustenance, food plays a vital role in cultural identity, shaping traditions, rituals, and social bonds across generations and geographies. It brings people together, fostering community and shared experiences. In terms of wellbeing, food influences mood, energy levels, and overall quality of life. Moreover, sustainable food practices, such as local sourcing, reducing waste, and plant-based diets are increasingly important in addressing climate change and preserving ecosystems. By making mindful food choices, individuals can contribute to a healthier planet and a more equitable food system. Ultimately, food is not just fuel; it is a powerful expression of who we are and how we care for ourselves, others, and the Earth.

CW1a – (4000 words)

In groups, you are required to develop a food innovation which addresses one of the following USPs:

  • Wellbeing
  • Nutrition
  • Cultural occasion
  • Sustainability

You must design your food innovation to meet the needs of one of the Mosaic customer segments.

You will need to empathise with the customer segment (Empathy Map) and identify their customer jobs, pains and gains (VPC Customer segment). Then using Design Thinking ideation tools create a range of food innovation ideas.

Using the How, Now, Wow Matrix and the information in the Empathy stage of the Design Thinking process, you should evaluate and decide on the food innovation you will move forward with. Once decided, you must complete the Value Proposition side of the VPC showing how your innovation addresses the customer’s jobs, pains and gains. You will develop a business model for your food innovation using the Business Model Canvas and discuss this in more detail in the rest of the report.

You must work in groups of between 3 and 6 members and use the above case study scenario to develop a report including the following:

  1. An introduction (300 words)
  2. An Empathy Map (up to 200 words) and Value Proposition Canvas (up to 200 words)
  3. Synthesise and explain the main points from the Empathy Map and the VPC, supporting your points with relevant references (500 words)
  4. Include a screenshot of your How, Now, Wow matrix and using information from point 3 above, provide a rationale for your chosen innovative idea and support with relevant secondary research.  (600 words)
  5. Develop a Business Model Canvas and provide a name for your food innovation (BMC) (500 words)
  6. Explain each construct of the BMC in more detail including reference support (1500 words)
  7. Conclusion (200 words)
  8. Appendices (excluded from wordcount)

Important notes

Each student should use the A-Z and Superhero ideation tools to develop their own ideas for the food innovation. They should shortlist these ideas and submit 3 of the best ideas to the group How, Now, Wow matrix. The group should evaluate all the ideas generated through the ideation process using the How, Now, Wow matrix and information in the Empathy Map and customer jobs, pains and gains from the VPC and decide which idea is the best. You may also find through your discussion that you combine or adapt ideas.

There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. The wordcount excludes the cover page, table of contents and appendices. Given that there is an individual component to the assessment, each group member will receive a different final mark.

CW1b (Individual - 1000 words)

Each team member should produce a report including the following:

  • An introduction to Design Thinking, ideation and the A-Z and Superhero ideation tools.
  • An overview of your three shortlisted ideas that you presented to your group. Each should be discussed and explained. You should provide screenshots or photographic evidence of the completed ideation tasks.
  • Evaluate each ideation tool and outline which one was most effective and why.
  • Conclude by outlining the final idea your group decided on for your regenerative tourism service offering.

Coursework 2

Assesssment Task: Individual (50%) 2500 words

Marketing Plan

CW2 (Individual - 2500 words)

You are required to develop a marketing plan to launch the food innovative developed in CW1. The marketing plan will develop the tactics to launch the innovation and your report must include:

  • Introduction (150 words)
  • PEST analysis including factors affecting your innovation (500 words)
  • Goals (200 words) (2 goals is suitable for a report of this length)
  • Marketing Mix based on target user from the Empathy Map (800 words)
  • Develop a brand for the food innovation using the CBBE framework (600 words)
  • Outline two relevant marketing metrics to measure the success of your goals (200 words)
  • Conclusion (150 words)

There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. You may present the PEST and Marketing Mix as either a table or written in paragraphs. Please note if you chose to use a table, this will be included in the wordcount. The wordcount excludes the cover page, table of contents and appendices.

Note on acceptable use of AI:

•You may use AI to understand concepts, help plan your work and undertake background research. AI should only be used as a starting point, the outputs should be critiqued and developed further.

•If AI was used, you must acknowledge how AI was used to plan your work, undertake background research, state what prompts were used and what AI tools were used. This should be included in your appendices.
•Any work directly produced by AI must be cited and included in your reference list.

For more detailed guidance of the use of AI, its limitations and how to acknowledge the use of AI, read the following guidance from Ulster University: Ulster University AI Guidance

a) The assignment may take the form of either an individual:

i) word-processed report

b) Detailed assessment guidance will be made available in your Blackboard Module Assessment Folder.

c) Completed assignments must be submitted in written  format via your Blackboard Module Area by the specified date and time outlined in the Summary Assessment Information table above.

d) All submitted assignments should have the file name:

i) "SurnameFirstNameBNumber"

ii) e.g. BrownJohnB00001234_AssignmentOne.

Coursework 1 – FEEDBACK

[Written] feedback on the assessment will be provided via Blackboard on 27th Jan 2025.

Coursework 1 – ASSESSMENT RUBRIC/MARKING PROFORMA

Coursework 2

Assessment Task: Individual (50%) 2500 words

Marketing Plan

CW2 (Individual - 2500 words)

You are required to develop a marketing plan to launch the innovative business model developed in CW1. The marketing plan is based on the G-STIC framework, however you are not required to include the implementation section. Your report must include:

  • Introduction (150 words)
  • PEST analysis (500 words)
  • Goals (200 words) (2 goals is suitable for a report of this length)
  • Marketing Mix based on target user from the empathy map (800 words)
  • CBBE framework (600 words)
  • Control: Outline two relevant marketing metrics (200 words)
  • Conclusion (150 words)

There should be appropriate in-text reference support throughout the assignment, a table of contents, headings and subheadings throughout. You may present the PEST and Marketing Mix as either a table or written in paragraphs. Please note if you chose to use a table, this will be included in the wordcount. The wordcount excludes the cover page, table of contents and appendices.

Note on acceptable use of AI:

•You may use AI to understand concepts, help plan your work and undertake background research. AI should only be used as a starting point, the outputs should be critiqued and developed further.

•If AI was used, you must acknowledge how AI was used to plan your work, undertake background research, state what prompts were used and what AI tools were used. This should be included in your appendices.
•Any work directly produced by AI must be cited and included in your reference list.

For more detailed guidance of the use of AI, its limitations and how to acknowledge the use of AI, read the following guidance from Ulster University: Ulster University AI Guidance

Coursework 2 – BRIEF

a) The assignment may take the form of either an individual:

iii) word-processed report

e) Detailed assessment guidance will be made available in your Blackboard Module Assessment Folder.

f) Completed assignments must be submitted in word  format via your Blackboard Module Area by the specified date and time outlined in the Summary Assessment Information table above.

g) All submitted assignments should have the file name:

i) "SurnameFirstNameBNumber"

ii) e.g. BrownJohnB00001234_AssignmentOne.

Coursework 2 – FEEDBACK

[Written] feedback on the assessment will be provided via Blackboard on 31st Jan 2025.

Coursework 2 – ASSESSMENT RUBRIC/MARKING PROFORMA

To aid student understanding, it is advisable to explain the rubric/marking proforma to your students in an assessment preparation session.

5. Learning Resources

A list of current learning resources specifically chosen to build your knowledge and understanding for this module

Reading List

 Also available online via Key Links: https://ulster.keylinks.org/#/

Books/Journal Article/Publications Required Reading (Must read)

Burns, P. (2022) Entrepreneurship and Small Business Bloomsbury. eBook

Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Harlow: Pearson.

Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London.

Kotler, P., Keller, K., Chernev, A. (2022) Marketing Management, Global Edition. 16th edition, Harlow: Pearson.

Books/Journal Article/Publications Recommended Reading (Should read/Could read)

Hisrich, R., Peters, M. and Shepherd, D., (2024) Entrepreneurship. 12th Edition, McGraw-Hill: USA

Keller, P. and Swaminathan (2020) Strategic Brand Management: building, measuring and managing brand equity. Harlow: Pearson

Kelly, T. (2014) Creative Confidence, London: Harper Collins

Lewrick et al. (2018) The Design Thinking Playbook The design thinking Playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Florida: John Wiley & Sons

Ostenwalder and Pigneur (2010) Business Model Generation: A Handbook for Visionaries, Games Changers and Challengers. Hoboken: John Wiley & Sons

Useful Journals

Journal of Marketing

Strategic Marketing

Journal of Business Research

Useful Library Databases and Websites

Library guide for Marketing Students including links to access Mintel, Statista, IBIS World, Passport: https://guides.library.ulster.ac.uk/businessguide/innovation 

https://www.marketingweek.com/ 

https://www.ted.com/ 

https://www.forbes.com/ 

Library’s Support Services

In collaboration with teaching staff, your Campus Librarian will be delivering timetabled workshops to ensure you are able to make the best use of the Library’s services and information resources in successfully completing your coursework. Furthermore, if you need specific help with an assignment or dissertation then you can make an appointment to meet with your Subject Librarian by email, phone or through using the appointments schedule.

Online support is also available by accessing the Library’s Guides as these provide help in developing your information and research skills by identifying the best learning resources available, forming effective literature searches, offering academic writing support and adopting the best referencing techniques.

6. Organisation and Management

  Types of learning activities that will make up your weekly timetable

Marketing Innovation, is a 20-credit point module, this requires approximately 200 hours of your commitment, distributed through the following learning and teaching activities over the 15-week semester. For a description of the nature of the learning activities please refer to your course handbook.

Summary of Learning Activities

Learning Activities: Week 1-12

Indicative Weekly Hours  

Total Hours (200 hours)

Lecture and Class Activities

4 hours

46

Seminar or Seminar Activities

4 hour

46

Other, Directed Learning Activities

3 hours

36

Independent Study: Week 1-15

Indicative Guide  

 

Assigned Reading and Note-taking

9 hours

45

Assessment Activities and Seminar Preparation

16.5 hours

83

The teaching and learning plan provides a more detailed overview of content on a weekly basis.

Module delivery will typically consist of a two-hour lecture and a one-hour Seminar although format may vary slightly between weeks/sessions.

  For the day, time and room number view your Timetable via PUBLISH.

Seminars – please refer to the teaching and learning plan below for the seminar topic. Attendance at seminars is most important and therefore will be monitored. All students should download the SEAtS Student Attendance App to their smartphones. Regularly checking into class using the app helps you keep track of your attendance and ensures you stay on track with your studies. Please view the university attendance website for more information including user guides, video demonstrations, and FAQs. 

Teaching and Learning Plan

Three-Day Block Delivery

Block Day 1

Curriculum Content/Topic Title

Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation

 

Block 1 Delivery

 

 

Summary Learning Objectives:

  1. Module introduction/ understanding the relationship between innovation and marketing
  2. Appreciate how new innovations are researched, designed and diffuse thoughout society. Appreciation of the NPD process and the skills/ competencies of entrepreneurs in this process.
  3. To understand the Start-up process, recognise the critical role of Entrepreneurs in driving innovation and learn how they fund and protect their innovations ideas.
  4. An introduction to Design Thinking

Reading: Module Handbook and chapters outlined for each session below.

 

 

Session I

Learning Objective: Module introduction/ understanding the relationship between innovation and marketing

Content: 

  • Module intro (module team/ learning outcomes/ coursework)
  • Icebreaker activity
  • Introduction to Innovation

Reading: 

  • Read/ watch 1 article or video from ‘Interesting Articles on Innovation’ folder and note 3 of the most important issues related to innovation. You must be able to explain why you think these issues are important to innovation during the Icebreaker Activity in Session 1.
  • Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Chapter 1
 

Session II

 

Learning Objective: Appreciate how new innovations are research, designed and diffuse thoughout society.

Content: 

  • Technology diffusion, New Product Development and Market Research

Reading: 

Trott, P. (2020). Innovation Management and New Product Development. 7th edition. Chapters 12, 13 & 14.

 

 

Session III

Learning Objective: To understand the Start-up process, recognise the critical role of Entrepreneurs in driving innovation and learn how they fund and protect their innovations ideas.

Content: 

  • The entrepreneurial process and innovation
  • Sources of innovation/ Start-up funding
  • Intellectual Property

Reading: 

Burns, P. (2022) Entrepreneurship and Small Business. Bloomsbury:

Chapters…

Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London. Chapter 8: Commercial Awareness and Value.

 

Session IV

Learning Objective: Introduction to Design Thinking

Content: 

  • Empathy Map
  • Customer Persona
  • Point of View Statements
  • Ideation (idea generation) tools

Reading: Morgan, T. and Jaspersen, L.J. (2022) Design Thinking for Student Projects. SAGE: London. Chapters 3, 4 and 5.

 

 

Block Day 2

Curriculum Content/Topic Title

Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation

Block 2 Delivery

 

 

Summary Learning Objectives:

  1. Share your Design Thinking activity
  2. Develop creativity skills and use of online platforms such as Mural
  3. Interpersonal and presentation skills development.
  4. Skills to help with assessment  

Reading: 

Kelly, T. (2014) Creative Confidence, London: Harper Collins

Lewrick et al. (2018) The Design Thinking Playbook The design thinking Playbook: mindful digital transformation of teams, products, services, businesses and ecosystems. Florida: John Wiley & Sons 

Session I

Learning Objective: Share Your Empathy Map & Persona

Content: 

  • Receive formative feedback on your empathy map to modify or improve your learning.

Reading: 

 

Session II

 

Learning Objective: Design Thinking Workshop Part ii: Ideate/ define (2 hours)

Content:

  • Point of view statement
  • Brainstorming exercises

Reading: 

 

Session III

Learning Objective: Design Thinking Workshop Part iii: Prototype (1 hour)

Content: 

  • Design career slogan
  • Develop your career design prototype on Mural

Reading: 

 

Session IV

Learning Objective: Share Your Design

Content: Each group shares their Persona & Prototype and has 10 minutes to present to the class.

Reading: 

 


Block Day 3

Curriculum Content/Topic Title

Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation

Block 3 Delivery

 

 

Summary Learning Objectives:

  • Systematic understanding and application of VPC and BMC (team workshop).
  • In-depth knowledge of marketing planning process
  • Ability to critically analyse the marketing environment and synthesise market research
  • Develop analytical and creative thinking skills in the development of a marketing strategy

Reading: 

 

Session I

Learning Objective: Understanding and application of Value Proposition Canvas (VPC) and group presentations

Content: 

  • Introduction to VPC
  • Application of VPC
  • Group Presentations of VPC

 

Reading: Read the articles in the VPC folder on BBL before class as this preparation will greatly help with the applied activity

Session II

 

Learning Objective: Systematic understanding and application of BMC.

 

Content: 

  • Introduction to Business Models
  • Business Model Canvas (BMC)
  • Team workshop applying BMC (45 minutes)

 

Reading: 

 

Session III

Learning Objective: In-depth knowledge of marketing planning process

Content: 

  • G-STIC Marketing Planning Process

 

Reading: 

  • Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – Chapter 2 ‘Marketing Planning and Management’

Session IV

Learning Objective: Demonstrate market research skills appropriate for Level 7 and apply these to PESTLE & SWOT 

Content: 

  • The Marketing Environment
  • Market research library resources recap
  • Segmenting, targeting and positioning (STP)

Reading:

  • Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – ‘Identifying Market Segments and Target Customers’
  • Kotler and Armstrong (2023) Principles of Marketing Chapter 3: The Marketing Environment

 

Block Day 4

Curriculum Content/Topic Title

Independent Study, includes: Required Reading, Tutorial Preparation, and/or Assessment Preparation

Block 4 Delivery

 

 

Summary Learning Objectives:

  • Application of appropriate marketing tactics models
  • Knowledge of brand equity and how to build a brand
  • In-depth knowledge of marketing KPI tools
  • Synthesis of module content and coursework Q&A session

Reading:

 

Session I

Learning Objective: Application of appropriate marketing tactical models to market a new product/ service

Content:

  • The Marketing Mix (4Ps) and Services Marketing Mix (7Ps)

 

Reading:

  • Kotler and Armstrong (2023) Principles of Marketing Chapter 2 eBook
  • Wirtz et al. (2022) Services Marketing Chapter 1 eBook

Session II

 

Learning Objective: Knowledge of brand equity and how to build a brand

Content:

  • Building Strong Brands
  • CBBE model 

Reading:

  • Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – Chapter 10 ‘Building Strong Brands’
  • Strategic Brand Management (Keller, 2020) eBook

 

Session III

Learning Objective: In-depth knowledge of marketing KPI tools

 

Content:

  • Managing marketing campaign success

 

Reading:

  • Farris et al (2016) Marketing Metrics: The Manager`s Guide to Measuring Marketing Performance. 3/ eBook Chapters on Market share, margins and profits, Sales Force, online metrics

Session IV

Learning Objective: Synthesis of module content 

Content:

  • Module overview

Reading:

  • Kotler, Philip, Keller, Kevin, Chernev, Alexander (2022) Marketing Management, Global Edition – ‘Identifying Market Segments and Target Customers’
  • Kotler and Armstrong (2023) Principles of Marketing Chapter 3: The Marketing Environment

 

7. Student Voice and Support Services

  How we support you

As a course team, we incorporate the key partnership principles set out in the joint UU & Ulster University Students’ Union Student Voice Guidelines and proactively engage with the democratic election of UUSU academic student reps (Faculty Reps, School/Dept Reps & Course Reps) to ensure that student opinion is heard at Ulster. We respect your views and welcome your honest and constructive feedback on the module.  

There are several ways to do this:  

You can contact your Module Coordinator about any queries related to your learning experiences on the module as/when you have them. 

You can voice your opinions through the formal Staff/Student Consultative Committee process by contacting one of the elected UUSU Course Reps in your class.

You will have the opportunity to give feedback on the module through completing the online Student Module Feedback Survey.  

UUSU Advice Bureau Service

If you are experiencing difficulties that are impacting your studies, you can contact the Advice Bureau in the Students’ Union (UUSU). You can get advice and guidance on issues such as - complaints, appeals, housing problems, disciplinaries, and info on various support providers available. To have a chat with the team, contact UUSU online.

UU Student Wellbeing Service

Ulster University’s Student Wellbeing team is available to help you manage common pressures many students experience while studying in higher education. Common pressures include stress, relationship issues, financial problems, and managing disability-related challenges, including mental health difficulties. There is no stigma to seeking support to maximise your wellbeing and achievement at UU.

Student Wellbeing support is free and confidential and is located on each of our campuses. Please view the Student Wellbeing pages for details on how to contact student wellbeing staff.

Other external helplines are also available.

UU Student Success Team

Ulster University’s Student Success team has developed a series of academic and study skills training resources and workshops to help you succeed educationally and develop personally and professionally. You can access these resources via the Student Success website or you can contact the team directly via email.

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